Many of you have no idea what MMO’s exactly are. Many of you play MMO’s on a regular basis and have level 80 characters on World of Warcraft or level 75’s on Final Fantasy XI. But this article isn’t mean to discuss the best gear and the best classes, rather, talk about how the power-thirst inadvertently ruins the entire experience for everyone. I personally have played Final Fantasy XI, Aion, and World of Warcraft. However, most of my time was spent on Final Fantasy XI, so many details will be focused on such, though the principle applies across all games.
I started out my journey creating my tall, silver-haired, warrior Elvaan – resident of the nation of San d’Oria. What ensued for the next couple of days absolutely blew my mind. I spent hours just exploring the imperial capital, discovering the countless buildings, street vendors, auction and mog houses, as well as the numerous people filling the bustling streets. I found myself running in circles in what seemed to be a massive city, making several stops by the airship dock, scanning the beautiful waterscape. I saw blacksmiths and woodworkers hard at work, people chatting and running by – a city truly alive in a virtual world.
After spending much time absorbing my new home, I accidentally found myself wandering outside into is known as Ronfaure, the surrounding forested area. The sounds and sights of moving water and various creature inhabitants brought the area to life. I died several times exploring the new area, but I didn’t care. I was an adventurer, and exploring sometimes involved danger. Needless to say to anyone who’s played FFXI before, I eventually moved further out toward the LaTheine Plateau, and eventually the Valkurm Dunes, a journey that at that time took days to accomplish. But the feeling of finally reaching that port at Selbina was so worthwhile – to view that crystalline water, and admire a small, yet moving port town. Over the time of playing this game, I eventually compared this game with dominoqq online. Even tho it doesn’t have the same gameplay, the common thing about them is that they are both very addicting to play.
That passion we feel is what intrigues us about MMO’s. It is not just a video game. MMO’s bring you into another world that is your own. It allows you to journey across the world to another nations, meet new people and make new friends, discovery the rich history behind the geographic regions, as well as of the world in general. You become passionate about this world you live in, until you find yourself just as patriotic toward your virtual nation as you may or may not be in real life. As you grow stronger, the journey keeps going. You uncover more history, sometimes dark and dangerous.
You see what beauty the environment has to offer (Bibiki Bay anyone?) And you do it all with your companions you encounter and befriend along the way. The game really captures what characters experience in a single-player game – that story of total strangers being faced with a similar crisis, and bonding because of it. Not only can you not succeed in these games without befriending anyone, you are missing out on the whole experience. However, once you are as strong as you can be and no longer have anything to fear, what else is there? When you’ve traversed the entire world, what else is there to explore?
Needless to say, when I reached my peak level the game took a very different course. People and places were no longer as I remembered them. What was important to people was how you could help them, what your job strengths were or what equipment you had. If you didn’t meet their needs, you were left behind. Towns no longer seemed alive, but just filled with empty bodies. Just constant shouts of how can you help me, I need this, or just flat out ignorance and harassment toward one another. What was once a beautiful world that I inhabited had now become a cruel, dark place I no longer wished to be a part of.
The fact is, in MMO’s we all experience the same things and go through similar events. However, along with that comes a huge competition of who can be the best, and who can be the strongest. Acting in such a manner, causes us to forget about what made us love this game in the first place. We didn’t start the game saying, I’m gonna be a level 75 Samurai and get all the epic armor from end game bosses. Hell, we didn’t even know what an advanced job was. If you need a further idea of what I’m getting at, YouTube search a video entitled ‘A Little FFXI Story’ (All credit to the author). To some of us, no matter how strong we get, the companionship is the experience is what makes the game worthwhile, not tedious, scheduled endgame runs; not competition for the best gear and being insulted for lack of such; if such things happen along your journey, then let it be so. But experience the world for what it is – see it as that new world you once saw it as, and let go of the power thirst; the need to manipulate it as the game that it is. Remember that passion, so that we may all experience these wonderful new beginnings for a long time to come.